---
title: "a16z’s Martin Casado: The Coming Third Age of Compute — Creation’s Marginal Cost → 0"
author: "Unique Research"
sourcePublication: "Unique Research (FFCAP English library)"
originalPublishedAt: "2023-10-11T08:30:00+08:00"
canonical: "https://ffcap.cn/en/research/20231011a018ry00"
source: "https://ffcap.cn/en/research/20231011a018ry00"
language: "en"
cnSourceUrl: "https://view.inews.qq.com/a/20231011A018RY00"
---

# a16z’s Martin Casado: The Coming Third Age of Compute — Creation’s Marginal Cost → 0

_Unique Research · Insight / a16z economics essay · October 11, 2023 · Full editorial rewrite of ~4,698 CJK — economic argument, numbers, and “third age” framing preserved_

Martin Casado (a16z GP; Nicira co-founder/CTO, sold to VMware for $1.26B in 2012) — [The Economic Case for Generative AI](https://a16z.com/the-economic-case-for-generative-ai/).

**Core frame:** We are entering compute’s **third age** — chips drove compute’s marginal cost toward zero; the internet drove distribution’s; generative AI drives **creation’s**.

## AI economics — why no prior platform shift?

Casado recalls 2003 PhD classmates (half in AI, Bayes fashion) then “AI is dead” within three years. Seventy years of progress solved real problems — expert systems, chess, AV, vision — then the bar moved (“that wasn’t real AI”). On entity recognition AI beat humans for ~a decade. Meta, Google, Netflix used AI to expand market caps — yet unlike mobile, internet, and chips, incumbents captured value and AI-native startups did not displace them.

Part one of the thesis: capabilities existed; **startup economics did not**.

## The AI mediocrity spiral

Standalone AI economics (ex-bigco) looked mediocre. Sexy demos were niche markets — beating Russians at chess is not a market. Worse: many classic AI uses demand correctness in a long, fat tail. Startups either build all tech or hire people — variable cost that scales with volume. Complex domains (AV) can show a **perverse economy of scale**: unit costs rise as the industry grows. Many AI startups ended with non-software margins — hard to scale. Robotics adds the hardware curse.

Competitor is often the human brain — ~100M years of evolution for perception (berries, lions). Investors know the **AI mediocrity spiral**: founder wants automation → correctness matters → hire humans first so it “looks good” → raise → board pushes growth → “AI is hard, hire more” → treadmill; automation never arrives or is only a slice. Bigcos can absorb perverse scale. **Robotaxi**: decades and ~$75B invested; unit economics still lose to a human Uber driver. Even the AV compute stack can draw ~1.3 kW vs ~15 W for a human brain for maybe ~10× performance — not a 10,000× economic leap that creates market transitions.

Lesson of 70 years: tech works; problems get solved; bigcos make money — startups struggle to break out; without startups, no transformation.

## Generative AI economics — why this wave differs

One model takes natural language and outputs dialogue, images, anything. Productive businesses already appear in the **3Cs: Creativity, Companionship, Co-pilot**.

Prior anti-startup properties fail here. Markets are large (knowledge work; games/film ~$300B). Correctness is often soft for creativity — what does “wrong” mean for a novel or game? (Keep the fingers; even sci-fi may not care.) And behavior is iterative: the person who once did the work inside the company becomes the **user** — cost shifts off the payroll; code can be wrong in parts because the user revises. Mostly software for now (robots not the takeoff).

Silicon vs carbon for creative-language centers (~50k years of evolution) is far more competitive than fighting a 100M-year perception brain. Example: Pixar-style self-image — model inference ~**$0.001** in ~1 second vs ~$100 for a graphic artist for an hour → **4–5 orders of magnitude** on cost and time. Instabase / legal brief PDF into an unstructured-doc LLM: same ~$0.001 / ~1s vs hours of lawyer time that still needs cross-check. Whole games (3D, characters, VO, music, story) — hundreds of millions of dollars and years vs dollars of inference — asymmetric like internet and chips. Not a promise of timing; a path signature of big transitions.

Hence fastest open-source projects and some of the fastest-growing companies in industry history — not only capability, but economics when marginal cost collapses.

## The third age of compute

Age 1: microchips. Before computers, people _were_ computers (log tables). ENIAC ~5,000× a human → 3–4 orders of magnitude → IBM-class reinvention and new firms. Chips → compute MC → $0. Age 2: internet → distribution MC → $0 (box games in weeks vs bits over DSL — another ~4–5 orders). Age 3: large models → **creation MC → $0** — fuzzy as “creation” is, as prior ages were. Nobody predicted Amazon or Yahoo; prepare for a wave of iconic companies whose shapes we do not yet know — because the economics are that compelling.

## Jevons paradox & expanding productivity

When markets scramble, jobs questions arise. Economic answer: **Jevons paradox** (1865: more efficient coal → more coal use when demand is elastic). Internet efficiency cut prices and raised demand and productivity. Casado’s view: creative assets and automatable work have elastic demand — more creation → more consumption → large productivity expansion, new jobs, new things — as with chips and the internet.

---

Editorial English edition published on UniqueCapital: https://ffcap.cn/en/research/20231011a018ry00
On-site reading page: https://ffcap.cn/en/research/20231011a018ry00
